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21. Do the various 'Shield Compensation' skills work with Invuln Fields? - in Skill Discussions [original thread]
I know you can check the modules after fitting but I wanted to make suer it was going to work before I invested the time and money for the skills. Thanks for all the good info.
- by Joe Kickass - at 2006.07.18 16:21:00
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22. Do the various 'Shield Compensation' skills work with Invuln Fields? - in Skill Discussions [original thread]
Cool, I run a pair of them on my Ferox and thought it would be nice to have that passive bonus when they aren't running.
- by Joe Kickass - at 2006.07.18 00:17:00
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23. Do the various 'Shield Compensation' skills work with Invuln Fields? - in Skill Discussions [original thread]
What I mean is if I have all four trained, and I throw on an Invuln Field, do I get the bonus for all four? Or do they only work with specific hardeners?
- by Joe Kickass - at 2006.07.17 19:41:00
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24. Who's card do I have? - in EVE General Discussion [original thread]
Edited by: Joe Kickass on 03/04/2006 04:42:28 Find the FCC ID and go here .
- by Joe Kickass - at 2006.04.03 04:42:00
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25. Do people really bother to take courier missions? - in Market Discussions [original thread]
Generally when I set up a courier mission, I make the collateral %200 of the value on the items. And I generally offer a generous reward. But 99% of the time after pickup they never bother to deliver the package. Which has actually become fairly ...
- by Joe Kickass - at 2005.10.21 18:40:00
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26. Seattle/Pacific Northwest - in Events and Gatherings Archive [original thread]
Big ups (or something) from Renton.
- by Joe Kickass - at 2005.10.19 19:27:00
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27. Level 2 missions - in Missions & Complexes [original thread]
I just picked up a Harpy and am cooling my heels in Level 2 missions until I can get my skills up to use all T2 equipment. And I can tell you that it is much more fun in the Harpy than the Ferox. Things die a little bit slower, but everything el...
- by Joe Kickass - at 2005.10.19 14:49:00
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28. Level 1 admin... - in Missions & Complexes [original thread]
If you raise up your social skills you should be able to bypass level 1 agents altogether. If they are high enough you can bypass level 2 agents also. As for finding agents in other parts of the corp, you can bring up the corp details and then ju...
- by Joe Kickass - at 2005.10.19 14:36:00
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29. Harpy - Agent Runner - in Ships and Modules [original thread]
Edited by: Joe Kickass on 18/10/2005 00:38:20 Originally by: Terrapin Originally by: Xonax Jyria low; 1x PDU II 1x heat sink II I thought Heat Sinks were just for lasers?
- by Joe Kickass - at 2005.10.18 00:38:00
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30. Are there ANY Symetrical ships in this game? - in Ships and Modules [original thread]
It has probaly been said but the Cormorant and Ferox are almost symetrical. The Merlin and Caracal are however as are most of the shuttles.
- by Joe Kickass - at 2005.07.25 17:49:00
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31. Post your wonderful ship names - in EVE General Discussion [original thread]
Edited by: Joe Kickass on 23/07/2005 03:00:03 Ferox: Cthulu (that is what it reminds me of with all the jet trails...) Badger Mk2: Space Barn null
- by Joe Kickass - at 2005.07.23 03:00:00
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32. Teh Game - in EVE General Discussion [original thread]
lag - Jita
- by Joe Kickass - at 2005.07.13 20:58:00
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33. A what if on ship setups - in EVE General Discussion [original thread]
mmmm, 8x PDU II
- by Joe Kickass - at 2005.07.13 18:46:00
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34. Why are hauling missions not worth our time ? - in Missions & Complexes [original thread]
They allow me an opportunity to surf the forums. :D
- by Joe Kickass - at 2005.07.13 13:20:00
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35. Item bonuses on Courier missions ? - in Missions & Complexes [original thread]
They seem very few and far between, I just got my first item reward since the patch. The Rocket Science skill...
- by Joe Kickass - at 2005.07.13 13:18:00
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36. Proposal: Containers in space - in EVE General Discussion [original thread]
It would make sense for all containers to have a countdown after the last use. So that everytime you open or access it in some way it would reset the timer, but if neglected long enough would simply blow up with all contents inside. How long that...
- by Joe Kickass - at 2005.07.12 23:20:00
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37. Which mission buildings are worth taking the time to blow up? - in Missions & Complexes [original thread]
Thanks for the info, I will be sure to check those out next mission.
- by Joe Kickass - at 2005.07.12 04:22:00
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38. Which mission buildings are worth taking the time to blow up? - in Missions & Complexes [original thread]
Are there ones that have a better chance of dropping items? Or is it just a crap shoot with any of them giving a random chance to drop cargo? It seems more often than not it seems most buildings have nothing.
- by Joe Kickass - at 2005.07.11 18:41:00
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39. What exactly are the benefits of the Dual Railguns? - in Ships and Modules [original thread]
Thanks for the info, looks like I will be sticking with my 200mm rails for now and maybe fitting a pair of 75mm Gattlings for drone missions.
- by Joe Kickass - at 2005.05.30 20:16:00
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40. What exactly are the benefits of the Dual Railguns? - in Ships and Modules [original thread]
I am considering fitting Dual 150mm Carbides on my Ferox to do some lower level Combat missions against mostly frigates and those dam drones. But comparing the stats against single 150mm's and 200mm there doesn't seem to be any advantage. Plus you...
- by Joe Kickass - at 2005.05.29 23:07:00
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